However, there are some libations to this method: The tint value works by multiplying the background before adding the result. Single-pass Materials and Add TintĪ similar darkening effect can be achieved with a single by adding a subtle tint value in the add blending options. Protip: Use the alpha channel of the albedo map to make thicker areas of glass more opaque in the dithered pass.įor more information on dithered transparency and hair, check out the Character Quick Reference tutorial. Materials that use dithered blending can cast shadows, which helps to ground the object in the scene as well. The goal is to add a subtle, semi-transparent layer to darken the bright additive element.
![marmoset hexels dithering marmoset hexels dithering](https://static.tildacdn.com/tild6133-3263-4435-b866-643963653832/image43.png)
#Marmoset hexels dithering 1080p
The quality of dithered blending can be further improved by rendering out a very large image, (for example 3840×2160 for a target of 1080p or 720p) and resizing it in photoshop, which should take care of most of the noise.
![marmoset hexels dithering marmoset hexels dithering](https://resources.turbosquid.com/wp-content/uploads/2019/03/Marmoset_Refraction_Settings.png)
The good news is that dithered blending improves significantly when rendered out with sampling enabled. The first thing to note when using dithered blending is that it is going to look quite noisy in the viewport. Essentially, you need to create a multi-pass shader using two identical meshes. The solution is to duplicate the glass mesh and use a second material with dithered blending to mimic the cloudiness. Dithered Blending and Multi-pass Renderingįortunately, there is a workaround for the murk issue. Protip: Additive diffuse blending can be used for a variety of interesting effects, like fire, sparks, etc. Due to the nature of additive blending, including the diffuse contribution will further brighten the object and give a glowing appearance, which is not what we’re looking for. It needs some sort of murk or cloudiness.
![marmoset hexels dithering marmoset hexels dithering](https://cdnb.artstation.com/p/assets/images/images/006/642/427/4k/tyler-smith-oterrend02.jpg)
Glass is a very tricky subject that I get asked about a lot, so here is a short tutorial covering some techniques for creating glass and other transparent, reflective materials in Toolbag 2.